So the first Arch is done! If anything, I aimed too low, and made it too simple, but everyone had fun and now understand the system. So the breakdown:
1 - Welcome to Faith: A simple adventure, players were hired to scout a distant planet, simply get some scans. A faint energy reading takes them to a Korian power cell
2 - The Wreck: The original Faith introductory adventure. Where everything started, really. Players fought off the Ravagers, an unlikely high card draw made my Ironskin dead in 1 turn. Players got samples of Ravagers (2 of them have biological backgrounds), an old cargo shuttle, as well as a half dead human, before ship self-destructed. One of the players sent an anonymous message to Nations Solution (Corp that owned the wreck) stating what had happened.
3 - A Simple Delivery: Players got tracked down by the NS Research division, and were forced to hand out the bio samples. As a trade-off, Gu Wei, the Head of Research, a suave and charming Corvo, said they could keep the cargo shuttle if they delivered some cargo. During the pickup of said cargo, players narrowly avoided a mine field.... Whereupon they hacked a few of the mines and captured them. Upon delivery of the first package, the reviving station was ripped apart by a powerful gravity bomb. Players narrowly escaped the shockwave, and were now being hunted as criminals!
4 - End of the Line: A returning character led the players to Umbra Station, in the Tartarus sector. End of the line, a hive of thieves and cutthroats. An information broker told them about many odd happenings involving NS and their interest in Ravagers/civilians involved with them. After a brief chase, the players were captured by Gu Wei, who turns out to be a Ravager Skinchanger (Ravager bred to look exactly like any other race). After a fierce combat, some of the NS security forces were revealed to be Coalition Intelligence, who then helped with the cleanup, and cleared the players' names in exchange for their silence. They were investigating NS until that point, but had no proof.
In the end, back at their ship and their amazing shower room (VERY long story) the players had a message waiting. No sender, and the origin code purposefully corrupted beyond recovery. Two short sentences.
'YOU WERE TOO LATE. WE ARE EVERYWHERE'
I have many resources/NPC's/ideas. If you wish to run any of these, please let me know!