Travelling the Labyrinth, one finds a whole subculture of
undesirables, the credit-less Corvo, the unsubmitting Iz'kal, the peaceful
Raag.
Some of these folk do odd jobs, stealing, smuggling and
moving people and cargo around Known Space.
And here our story begins, with a loose collection of folk,
abord an old Corvo light freighter, The Gypsy. Folk with different abilities
and knowledge, just working for some coin.
On the first aventure (the Intro), a simple scouting trip
found a deserted planet, populated by some very nasty Beetleboars, and a faint
energy signature showed to be an old Korian power cell. Where it had come, no
one could tell.
On the second adventure (based on Burning Games' intro
adventure), the mission was to track down The Purple Thunderous a Corvo heavy
freighter that had gone missing. Upon tracking an almost invisible trail of
paint flecks through the Labyrinth, the players emerged onto Normal Space to
find the ship adrift. Inside, the truth was heartstopping, the freighter had
been hit by a Ravager scout and hadd been boarded. The characters fought dearly
for their lives, and managed to escape the ship with some salvage, a human survivor,
and a keycard they found in the
captains' quarters, revealing the ship was the property of Nation's Solution,
one of the Corvosphere's biggest corps....
...who will never stop tracking their own....
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