Wednesday 8 February 2017

BERRY IS ALIIIIIIIIIVE!!!!!

So the fantastic folk at Burning Games liked (and helped, 'cos v1.0 was atrociously bad) with my Berry/Robot rules, and THEY ARE NOW ACCEPTED HOUSE RULES, YAY!


ROBOT RULES v 2.0

• Generalist robots have basic (ROOT) abilities. They are a little good at everything but excel at nothing. ATHLETICS, SURVIVAL, INITIATIVE are at 3, all others at 1.

• At level one, you take the ALPHA software package, giving you the ability to raise 3 Skills of your choice to 4. If you have another ALPHA package, and enough time to reprogram the core chip, you can choose to drop any of these three 4-level Skills down to their original level, and raise as many others up to 4 (Effectively changing the speciality of the robot). BETA packages (at higher levels) allow for higher upgrades (5,4,4), and GAMMA higher still (5,5,4).

• A regular robotic frame has the following ATTRIBUTES: AGI 2, CON 2, DEX 1, FAITH 1, LINK 2, MIND 1. (Faith is capped at 1) Frames (i.e. ATTR numbers) can be upgraded by buying a higher-grade one, and downloading the robots’ current core chip to the new one. This will take at least 24 standard hours and requires a skilled technician or engineer.

• Unless otherwise stated, all robots have ARMOUR 1

• They are intelligent, sentient beings, and able to believe in a higher power (Hence Faith)

• The cannot have Bio Upgrades

• They can have LINK + ½ (rounded up) TECH upgrades



What do you think? Let me know on Twitter @Atomic_RPG

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