1-
WELCOME TO FAITH
Places:
The Bazaar: Iz’kal resupply station D-224-Blue, decommissioned, bought by a commercial consortium. Placed in a decent sized chamber of the Labyrinth, in a crossroads of wormholes. A market for any who have the credits.
The Bazaar: Iz’kal resupply station D-224-Blue, decommissioned, bought by a commercial consortium. Placed in a decent sized chamber of the Labyrinth, in a crossroads of wormholes. A market for any who have the credits.
T’konn VI: Distant planet, about 1 week away from The Bazaar. Hostile fauna (Bettleboars) will attack players. Faint power reading turns out to be a Korian power cell. (Pretty good seed if there are any Raag or Iz’kal players)
Labyrinth: Space-like events,
pirates, mines, unmapped wormholes
People:
Tinn Wu Henn (‘Big T’): Amoral fixer, contracts players to scout T’konn VI. Will usually work out of The Bazaar. Fat, friendly Corvo, that will stab you in the back at the first sign of trouble.
Tinn Wu Henn (‘Big T’): Amoral fixer, contracts players to scout T’konn VI. Will usually work out of The Bazaar. Fat, friendly Corvo, that will stab you in the back at the first sign of trouble.
2
– THE WRECK
(using the Faith original intro adventure).
Big T hires players to track down the Purple Thunderous, to recover some
expensive, high-grade AI chips. Handles over last known location of ship.
Places:
The Purple Thunderous, a Nation Solutions-hire freighter.
The Bazaar
Labyrinth: Space-like events, pirates, mines, unmapped wormholes
People:
Big T
Half dead human on the wreck (Stephen Walters)
Ravagers on board. Ship was boarded by a Ravager scout ship.
Big T
Half dead human on the wreck (Stephen Walters)
Ravagers on board. Ship was boarded by a Ravager scout ship.
3
– A SIMPLE DELIVERY
Players get tracked down to The Bazaar by
Nation’s solutions Research Division. They are allowed to keep any salvage if
they deliver cargo. Cargo is 3 crates, all 3 are Gravity Bombs, able to destroy
everything in 100 meter diameter (Players will not know this, boxes detonate on
timer, location beacons, or if hacked, whatever is better).
Places:
Sigma Gamma Prime – Pirate hideout, where the crates need to be picked up
Mronna Station – Delivery destination of the first box (Box detonates before players are out of the system, they need to see the station breaking apart, within hours, players’ face will be on the news feeds as the perpetrators)
The Bazaar
Labyrinth: Space-like events, pirates, mines, unmapped wormholes
Assorted ships, if needed.
Sigma Gamma Prime – Pirate hideout, where the crates need to be picked up
Mronna Station – Delivery destination of the first box (Box detonates before players are out of the system, they need to see the station breaking apart, within hours, players’ face will be on the news feeds as the perpetrators)
The Bazaar
Labyrinth: Space-like events, pirates, mines, unmapped wormholes
Assorted ships, if needed.
People:
Big T
Gu Wei, Head of Research, Nation’s Solutions.
Pirates, assorted races: Chrome, Blade, Spike, etc.
Mronna Station crew (nice and welcoming, they will all die)
Big T
Gu Wei, Head of Research, Nation’s Solutions.
Pirates, assorted races: Chrome, Blade, Spike, etc.
Mronna Station crew (nice and welcoming, they will all die)
4
– END OF THE LINE
Players are now targets. Nations Solution
analysts keep coming on the feeds, blaming players for everything (odd that a
Corp would be that interested in a civilian station…). Players go to Umbra
Station, find info broker. Turns out NS has been trying to reach people
involved in Ravager encounters, and then they disappear. Gu finally tracks
players, and is revealed to be Ravager Skinchanger (in my case he was just
monologuing his success and boasted to the players). When dead, some of his
security detail were Coalition Intelligence.
Places:
Umbra Station, Tartarus sector: abandoned colony ship in the middle of a radioactive nebula, worse of the worse, cutthroats and killers.
The Bazaar
Labyrinth: Space-like events, pirates, mines, unmapped wormholes
Assorted ships, if needed.
The Innovative Darkness, a Nation’s Solution cruiser
Umbra Station, Tartarus sector: abandoned colony ship in the middle of a radioactive nebula, worse of the worse, cutthroats and killers.
The Bazaar
Labyrinth: Space-like events, pirates, mines, unmapped wormholes
Assorted ships, if needed.
The Innovative Darkness, a Nation’s Solution cruiser
People:
Big T
Gu Wei, Head of Research, Nation’s Solutions, secretly a Ravager.
Pirates, assorted races.
Umbra Station (makeshift, dirty, scary)
Coalition Intelligence operatives
Big T
Gu Wei, Head of Research, Nation’s Solutions, secretly a Ravager.
Pirates, assorted races.
Umbra Station (makeshift, dirty, scary)
Coalition Intelligence operatives